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Author Topic: Edit CURVES in Character Studio ??  (Read 3576 times)

Offline David Saber

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Re: Edit CURVES in Character Studio ??
« Reply #20 on: December 20, 2006, 11:50:25 PM »
Next time I will find the foot problem I will post pics of what it looks like. But from what I remember, my foot roll animation was correct at some point, then I did something, maybe rotate the COG, and then the foot was sliding like crazy.

Timewarps is a function of CS`s Mixer and from the doc and some tests, I didn`t see any way to invert an animation.

I also noticed a limitation in the FK/IK switch of this rig: with keyframing tools > separate tracks > `arms` checked, it just does not work: if you rotate the arm, then move the hand, then set a key, the arm will go back to its rotations before moving the hand.
« Last Edit: December 20, 2006, 11:52:52 PM by David Saber »


Offline soren lumholtz

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Re: Edit CURVES in Character Studio ??
« Reply #21 on: December 22, 2006, 05:11:23 AM »
Quote
separate tracks > `arms` checked, it just does not work: if you rotate the arm, then move the hand, then set a key, the arm will go back to its rotations before moving the hand.


If you absolutely must use Seperate Tracks, then don't use the Set Key function (In fact Never use Set key). Use Auto Key - Here's what you do then: Rotate arm (Max sets a FK key)> set a Sliding Key> move hand> set Free Key.

About the foot > again when the foot start sliding between keys, is when you start to play with Bias, Cotinuity, Planted key and Sliding keys.
Or even replacing keys... Don't know if you know this, but It's so easy in Max.
An Example: you set a sliding foot key on frame 0 and a planted on 6. You find out you need to rotate key in 0 a bit in X and need the same frame in 6. just highlight 6 in timeline and delete it> highlight the one in 0 - press shift+ left mouse button and drag to 6 and you got a matching copy. There might still be sliding between them, but that's fixed with 0 in contunity (or bias thing). Easy peasy and merry christmas....

lol


Offline David Saber

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Re: Edit CURVES in Character Studio ??
« Reply #22 on: January 10, 2007, 04:27:41 AM »
thanks for the help
2 other questions about cs:


Say I finished an animation in CS, but I want the starting pose to be like the starting pose in another bip file from the same character. How can I copy a pose from this bip file into the current animation?

How to zero out a rig part, for example, i want to reset the fingers to their original rotations?

Offline Mikael Persson

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Re: Edit CURVES in Character Studio ??
« Reply #23 on: January 10, 2007, 06:33:02 AM »
Zeroing out rotations is something I have wished I had for a very long time. Not available as far as I know.
The best way is to save postures, a pose of a part of the body. Save a posture from a defualt biped and then use that when you want to go back.
You can save poses and stuff in that part of CS too. So that's how you transfer the poses between different files.

Offline soren lumholtz

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Re: Edit CURVES in Character Studio ??
« Reply #24 on: January 11, 2007, 12:28:20 AM »
I have nothing to say on these matters which have not already been said, except:

 :huh: Zeroing rotations  :huh:

Is that like deleting keys?????? lol

Gareth Cavanagh

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Re: Edit CURVES in Character Studio ??
« Reply #25 on: January 11, 2007, 03:12:09 AM »
Hey Mikael,

I have always just copied the posture from the Figure Mode when wanting to Zero out rotations.

Hope that helps,

Gc


Offline Mikael Persson

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Re: Edit CURVES in Character Studio ??
« Reply #26 on: January 11, 2007, 06:12:36 AM »
That's clever. Thanks for the tip.