Hiya,
I updated my demo reel with lots of my latest work, so I figured I'd share.
http://www.wheretheheck.net/demoreel.htm
Have a good one,
Reed
less abstract. like a monkey bit by a snake... will act very aggressive and exaggerated, I guess, but it will not look abstract..
it will have "proper body mechanics" and "realistic weight"... well, of course, 'cuz it would be a real monkey

and look for everything you can on the internet, there are many resources nowadays, if you understand English well enough. including video tutorials. the best video training I could find is Jason Ryan's, check that out. and yes, of course, as an animator you have to master body mechanics. it's your bread and butter. do a lot of bouncing balls first though
look at Animation Mentor semester 1 reels for ideas, they do posing, balls, and they get into walks with a very simple rig. take it slowly, step by step. it takes time, patience, and lots of practice
have fun!
I have no idea what the rigger did and how he managed to have all that geometry referenced without it appearing so in the drawing overrides. but! what you can do is go to Display > Drawing Overrides, on either geo or shape node, doesn't matter, and check that. It will set itself to Normal by default and you'll be able to interact with the geometry