Yea, there are differences in game animation vs. other forms.
1. Yes, in game animation a pose and or animation needs to be as strong as possible from ALL angles. Often in the case of a playable characters it will need to work best in the view its most often seen, such as behind the character when using a 3rd person camera.
2. As far as timing... it's not that games use "incorrect" timing, rather games can push and stylize the timing. You can can get away with very pose to pose, snappy animation. Long builds ups with quick releases and holds. Look at something like God of War. And yes, since game play is so closely linked with animation, you often times have to work within a set frame count as given to you by design. I find myself constantly asking design for more frames, and they want less, its a balancing act and the nature of game development. You'll be surprised though with what you can get away with in just a few frames.
3. I haven't experienced straight ahead or pose to pose to be the "preferred" method in games. Rather every animator I have worked with animates in unique method, usually a combination of the two. Maybe what you are seeing is in games we tend to rough out quick impressions of an animation rather than very carefully craft each pose from the start. That way we can quickly get something in game, let design muck with it, and then we can give the animation the love we need. That way we aren't constantly redoing polished animation as design's needs change.
4. You guys using Max? From what I understand, Max's default graph editor pretty much blows (so maybe thats why they use it less). At Lucas Arts we used Maya and we all worshiped at the alter of the graph editor. At Red5 we are using Max, but with an add on called "Puppet Shop" that makes Max's rigs and graph editor MUCH better. Pretty much all of us use it, with the exception of one dude, and he is like super old school 3d before there were even curves.
just remember, animation (that matter everything in games) needs to be in service of the game play!