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Story Spells Success E-mail
Friday, 07 July 2006

Great stories, not just great technology, spell the success of computer-generated animation features and films made for television and movies, a New Zealand-based animation production outfit involved in the Lord of the Rings trilogy and King Kong. "In animation, story is the still the defining moment. Animation allows you to tell a great story," according to Martin Baynton, executive producer of "Jane and the Dragon," a 3D-based animation produced for television, in an interview with Philippine reporters.

Baynton originally created Jane and the Dragon as an illustrated book for children. He is now part of the team in Weta Productions that transformed the popular children's book into a 3-D animated television series released early this year. "Jean and the Dragon" follows a classic, European style of narrative, Baynton said, noting that US and Japanese animation usually use a "frenetic" style that is often designed for an MTV generation.

Baynton said today's animation rendering technology allows anyone to produce 3-D features, films and television series.  With too much emphasis on technology rather than the story, many animated features and films fail to attract people, especially the children.  "Animation films have to get their returns back quickly. So this business model is scary. Some of the products that have come out were compromised because of fear of failure," he added.

He added, however, that Pixar's animation films, such as 'The Incredibles' became successful because of the "passion" to tell a good story, added Baynton.

The rest of the story can be read here. 

Comments (1)add feed
story and emotional buildup : zamolxes
Animation people keep talking about emotion... I think building an emotional moment is first of all a matter of storytelling, and not so much of acting. Do we find a film sequence... emotional, if we haven't seen the rest of the film? Do we cry just by watching someone else cry? I don't think so. We cry because we get involved in a sad event/moment. There is an emotional buildup as the story unfolds, and we need TIME to get involved with the characters, the more time we spend, the more we get involved, it's... unescapable... : - ) read the Little Prince, it talks about this. once we're involved, we can cry at the sad or tragic events. Events! not characters. we don't become emotional because we see a character becoming emotional, but because we understand the problems that character faces. just watch an emotional scene from a movie, out of context... you won't cry because you won't be in the mood, you won't be part of that story.
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another problem is that animators animate shots, and on a demo reel... how can you expect to create an emotional moment, when there is no story and everything is out of context. still, animation shots are being criticized for not having.... hm, hm, enough emotion. watch bobby beck's demo reel and tell me if you can cry at the emotional shots, that in the context of the whole movie made you cry, or at least, become emotional... I'm sure you won't, a shot on itself can't build up emotion.... unless it's a 5 minutes shot or so... that tells a story. actually, if a 10 seconds shot could tell an emotional story, it could make you feel sad, or feel... something anyway... so on boby's reel you might find a sequence of shots that tell a little bit of a sad story. so I'm sure you'll feel the sadness, but if you tell me you'll cry at watching just 10 second of... whatever, the saddest thing in the world, I wouldn't believe you. or I'd be worried about you in any case : - D to get deep into a tragical event for example and get people care about the characters, you need time. way more time than available in an animated shot, and even, preferably, more time than available in an animated short.
July 16, 2006
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