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Effects Animator, DreamWorks |
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Tuesday, 20 June 2006 |
Effects Animator * Designs & creates images, elements & effects * Responsible for coding & providing support & documentation for tools created * Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking * Develop EFX systems & use EFX Systems developed by other animators * Creatively solve problems & work with other departments to achieve goals of art direction * Solve minor problems independently * Strong artistic vision & ability to be creative * Strong sense of design & composition * Strong understanding of Animation & how things should look, feel & move * Some experience writing scriptsand/or programming is preferred * Ability to multi-task on multiple shots * Prioritize tasks * Work on shots independently & efficiently * Patient, willing to answer questions & mentor other artists * Stays abreast of current technologies & attempt to implement them effectively Qualifications * 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects * Must have strong visual and technical skills * Ability to work collaboratively in a high-end software and production environment * A strong background in computer programming, preferably in C or C++ and UNIX * An understanding of physical dynamics and natural phenomena is key Department Feature Animation Date Posted 06/16/06 Job location Glendale, CA Contact
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