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Author Topic: Doug Bennett  (Read 16047 times)

Floyd Bishop

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Doug Bennett
« Reply #10 on: August 23, 2004, 10:48:26 AM »
Hello Doug,

First off, nice stuff on Chicken Little. The stuff at SIGGRAPH was really nice to watch. I especially liked the animation on Runt of the Litter (the pig character to those who don't know the name).

I have two questions:

1) What was the hardest thing for you to get a handle on going from 2D to 3D animation?

2) If you could make the computer be able to do one thing related to animation that it cannot do right now, what would that be and why? (a function or tool you'd like to see)
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Floyd Bishop
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Doug Bennett

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Doug Bennett
« Reply #11 on: August 23, 2004, 12:34:29 PM »
Holy crap!! I hope I can keep up with all this grilling! This is great. But I hope everybody can be patient, it'll probably take me a couple of days to get through all these questions.

Elder:

1) To be a great character animator, which I hope to someday be, I think it's all about delivering a performance that both fits within the constraints of and furthers the audiences understanding of your characters personality.

2) It's hard to name one piece, because I get inspired by so many animated films and shorts, and TV shows. But I suppose the Disney classics and the Pixar films are the ones I always come back to.

3) See 1), above!

4) I suppose I liked the idea of trying something new. This was back in 1995 and the recent upheaval hadn't begun. And I really disliked it at first, in fact I went back to 2d to work on Tarzan, thinking I was done with CG. But then I got placed on Dinosaur, and much to my surprise I really enjoyed it. So I wish I could say my switch to 3d was a case of prudent foresight, it was pure chance.

5) Sheer panic, my friend.

6) It seemed like more fun than graphic design. I'm not one of those folks that knew from the age of five that they wanted to grow up to be an animator. I envy people like that.

7) Practice, practice, and practice!
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Doug Bennett

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Doug Bennett
« Reply #12 on: August 23, 2004, 12:51:25 PM »
David,

I believe that I'm very lucky to be doing something that I love for a living. Not only that, but no matter how 'successful' any of us becomes, there is always something more to strive for. And I don't mean money. There's something pure about the arts, in that it's not really about the paycheck, it's so much about putting your soul into your work. It's hard for me to put into words. But I believe we as artists answer to more than our studio bosses, we answer to the art itself.

As far as the masterworks, no surprises here I'm afraid. Mostly Disney classics and Pixar films.

Your third question is interesting. Yes, ultimately it is a two dimensional medium and you must play to the camera. And traditional animation ends pretty much there. But in CG there are other factors to consider: will the lighting and cast shadows give away my wonky arm pose, even though it's hidden behind the character? Or will this pose screw up the textures on the character? I like the fact that you really do have to work in three dimensions and essentially 'sculpt' the pose, rather than draw it. And I have found that animation that works spacially will work better from your shot camera.
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Stefan Andersson

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Doug Bennett
« Reply #13 on: August 23, 2004, 01:45:28 PM »
Hello Doug,

Very cool that you are doing this (though it must be hell to keep up with our questions). So I'll keep mine breif.

Now and then there is a lot of talk here about acting. How much do you "practice" acting, if you are practicing it at all? Or do you have any "cheats" that you know you can use here and there just to "get by" :)
Or do you think it's essencial that all animators take acting classes now and then?

Thanks again for listening!

best regards
stefan andersson
 

Kelly Starke

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Doug Bennett
« Reply #14 on: August 23, 2004, 01:54:33 PM »
As everyone else has mentioned....

Thank you very much for your time and effort Doug.

I didnt get around to Siggraph this year due to lack of money and school so I havent got to see anyof the new chicken little stuff but the teaser is awsome !

A few questions...

1. Everyone has a different opinion about what you should watch for when you are starting out in animation?

2. When you are watching an animation, what is the one thing that really draws you in? Face 3 inches from the screen drooling...

3. Im still a student so I'm curious if you have any helpful pointers to one just starting to break into the industry?

4. Every animator has his own little tricks for animating. If you wouldnt mind I would love to hear some of them...

Thats about it for now. I will have more from you soon... :)

Thanks a million Doug
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Dylan Forman

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Doug Bennett
« Reply #15 on: August 23, 2004, 02:41:30 PM »
1. Do you ever become confident that you can execute any shot? Or handle complex shots and know they'll come out (at the very least) decent? Or is there always a degree of uncertainty no matter how good you get?

2. I guess this is similar to one of Elder's questions, but...what state of mind are you usually in while you're animating?
« Last Edit: August 23, 2004, 02:41:53 PM by Dylan Forman »
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Josh Carey

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Doug Bennett
« Reply #16 on: August 23, 2004, 03:01:59 PM »
Hey Doug!  Thanks for taking time out of your day to do this...

As was asked before, I'm curious to what a typical day as an Anim Supervisor does at Disney.  also -

How closely do you work with the Char TD's/Riggers?  

What's your pipeline like for sharing animation between characters/scenes/shots?  (I couldn't find someone to answer that one at siggraph ;) )

How do you like to approach scenes/shots that have multiple characters?  

Do you guys use any kind of file referencing system for keeping rigs and characters updated as the animation process continues?  

After looking at the rigs and setups at the show several times, they seemed quite simple even though there's that massive UI for selecting controls and control groups.  Does having a UI like that ever get in the way of 'being in the zone' or is it more handy than not?  

Is there anything on those rigs that you absolutely couldn't live without, and is there anything on there that you'd really like to see implemented?  

Thanks!
 
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Doug Bennett

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Doug Bennett
« Reply #17 on: August 23, 2004, 09:42:22 PM »
OK, I'm back! I'm now at home, on my own time, with a lovely gin & tonic and a bowl of salt and vinegar chips (that's crisps to you, Andy). Yum.

I had to finish off painting a room in my house. All you folks who are just starting out in animation-- it's important to have outside interests besides animation. I've discovered that my outside interests consist of doing whatever my wife tells me to. Ha!

Todd,

I am one of six supervising animators on Chicken Little. We are each responsible for one or two characters, and my characters are Runt of the Litter (the pig) and Fish out of Water. When an animator is cast a shot with one of my characters in it, they need to show me before they show the director. This helps to keep each character's performance, mannerisms etc consistent. But unlike traditional, I don't have a set crew of animators. Critique is done by them calling me and me strolling on over to their desk. I have to say that everybody on the crew is very professional and talented.  
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Doug Bennett

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Doug Bennett
« Reply #18 on: August 23, 2004, 09:55:10 PM »
Raffael,

1) the 2d to 3d transition for me was initially painful. I couldn't get used to my hand being on the mouse and my work being on the screen. I missed the immediacy of pencil on paper. Also I felt the software I was using (ALIAS Poweranimator) was a bear. So I hated it at first, so much so that I went back to 2d for a while. But now I'm so glad that I returned to it, I really do love it.

2) there are so many mistakes that a beginner can make-- all I can say is you have to make them. It's called experience!

3) at first there was so much resistance to the transition, and so much bitterness as a result. There still is I suppose. Lots of talented folks were put out on the street. It was a very low time. But I think evrybody that is there now feels that the studio is back on the rise. Everybody is there for one purpose-- to make great films. Whether we can accomplish that or not remains to be seen.
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Doug Bennett

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Doug Bennett
« Reply #19 on: August 23, 2004, 10:06:01 PM »
Floyd, my man!

1) Without a doubt, learning computerese. I didn't even have a computer at home when I started using one at work. I'd never been on the net. I'd never sent an email. I had no concept of directories, files, commands, scripts, and so on. I was a blind man in a dark room. Now I'm a man suffering from severe cataracts in a dimly-lit room.

2)Hmmm, tough one. We are spoiled with so many great tools at Disney that it's hard to imagine anything else I would need. I suppose just faster machines. But of course, the faster the machines get, the more they load onto the rigs so it all ends up a wash anyway.
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