1. From your mention of animating fish for Nemo, have you ever come across something you simply didn't have a clue how to approach?
2. Have you ever worked on a shot and had the camera angle changed? I've always wondered if the camera is set in stone at Pixar, and if not - is it something you need to consider (with silhouettes...etc.)? <-( has been asked and answered, sorry)
3. Most importantly, does Brad Bird have loads of Iron Giant toys and can you get your hands on them?
4. Really looking forward to AM, even if I can't afford it it'll be great to see the work that's created as a result...
1. Yes, and that makes it the exciting part. Trying to figure out how the hell I'll animate it. When I started on "Nemo" I got the big help of three people that gave me the ropes and all these tips on how to animate fishes, and they were Alan Barillero, Dylan Brown and Bobby Beck. If it wasn't for the three of them I would still have no clue how to animate fishes. Their unconditional help and time spent on me, made me try harder to figure things out. In terms of Nemo, the mechanics of the fishes little by little went from being the really difficult part, and then, the acting itself, is what became harder later on.
2. Yes. I have. No camera is set stone at Pixar. When you work in Liveaction with BG plates, that's a whole different story, but both at Pixar and at Wild Brain, the camera kept changing. You just have to do your best and working with what you have to work with. In the end, it's making the film better.
3. Not sure. I'm sure he has his toys, just like the rest of us do.
4. Thanks, it's be an intense last couple of years almost, and a lot of long ass weekends...but it's paid off already in my head.
I can only hope people learn from this, as much as we have been learning while making it.